An Integrating of Blended Learning Based on Superstar in Table Tennis General Course for Sports Majors

Author:

Liu ZhemingORCID,Li ChanghanORCID

Abstract

Background and Aim: Nowadays, with the development of information technology, physical education in universities calls for the integration of modern technology with teaching activities. This study aims to establish a blended learning model based on Superstar, compare its impact on students' learning effectiveness (learning engagement, skill performance, and professional competence) with the traditional face-to-face teaching model, and explore students' experiences with the blended learning model based on Superstar. Methodology: A mixed method was used in this study. The population consisted of sophomore students majoring in Leisure Sports at the School of Sports Science at Anshan Normal University who are enrolled in the Table Tennis General Education course in Liaoning Province, China. This sample was 42 students (34 male and 8 female) who were drawn from sophomore students majoring in Leisure Sports. The sample students were randomly selected. Performance tests and an open-ended questionnaire were employed to collect data. SPSS and NVivo were used to make the analysis. Independent samples t-tests and thematic analysis were used to test the hypotheses. Results: The findings indicated there was a significant difference in students' learning effectiveness between the blended learning based on Superstar and traditional face-to-face teaching. The average scores after the blended learning model based on Superstar were higher than those in traditional face-to-face teaching. On the other hand, students expressed positive attitudes towards their learning experience with this teaching model. Conclusion: Blended learning based on Superstar had a positive effect on table tennis general courses and provided students with a positive learning experience.

Publisher

Dr. Ken Institute of Academic Development and Promotion

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