1. Computation and Computational Thinking
2. Bringing computational thinking to K-12
3. Barron , B. , Cayton-Hodges , G. , Bofferding , L. , Copple , C. , Darling-Hammond , L. , & Levine , M. ( 2011 ). Take a giant step: a blueprint for teaching children in a digital age . New York : The Joan Ganz Cooney Center at Sesame Workshop. https://joanganzcooneycenter.org Barron, B., Cayton-Hodges, G., Bofferding, L., Copple, C., Darling-Hammond, L., & Levine, M. (2011). Take a giant step: a blueprint for teaching children in a digital age. New York: The Joan Ganz Cooney Center at Sesame Workshop. https://joanganzcooneycenter.org
4. CS Unplugged—How Is It Used, and Does It Work?
5. Bers , M. U. ( 2018 ). Coding as a Playground: Programming and Computational Thinking in the Early Childhood Classroom . New York, NY : Routledge Press . Bers, M. U. (2018). Coding as a Playground: Programming and Computational Thinking in the Early Childhood Classroom. New York, NY: Routledge Press.