A serious game to improve the verbal resilience against doorstep scams
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Published:2020-06-10
Issue:2
Volume:7
Page:89-119
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ISSN:2384-8766
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Container-title:International Journal of Serious Games
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language:
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Short-container-title:IJSG
Author:
Van der Lubbe Laura,Gerritsen Charlotte,Bosse Tibor
Abstract
Doorstep scams, scams in which con artists tell convincing but fraudulent stories in order to enter the house of a victim and/or steal personal belongings or information, have a high impact on victims. These victims are often elderly people. Existing campaigns mostly focus on the behavioural aspects that help to prevent a doorstep scam from happening, but verbal skills also contribute to the resilience of possible victims. In this research, a serious game is designed and evaluated for this purpose. The results of the evaluation are positive. The serious game is specifically seen as a valuable addition to existing training meetings.
Publisher
Serious Games Society
Cited by
1 articles.
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1. Editorial, Vol. 7, No. 2;International Journal of Serious Games;2020-06-15