Computer Image Scene and Object Information Extraction based on Bayesian Network Model

Author:

Zhao Hui1,Chen Guo2

Affiliation:

1. 1 China Telecom Corporation Limited , Beijing , , China

2. 2 PRD DTGIS office AsiaInfo Technologies (China) , Beijing , , China

Abstract

Abstract In order to better extract scene and object information from computer image, a construction object extraction algorithm based on Bayesian network is proposed. The algorithm is trained by multi-scene aerial images to build a grain dictionary and map the grain in the actual image to the grain dictionary to obtain the scene information of the image;Then naive Bayesian networks were used to model the constraints of the relationship between architectural targets and the spatial context of scene classes, and the extraction of architectural targets was converted into a posteriori probability problem for solving Bayesian network class nodes. The experimental results show that the proposed algorithm can effectively extract architectural objects from aerial images. The experiment result shows that:In this paper, the proportion of target pixels accurately extracted by the algorithm is taken as the standard to define the standard of target pixels accurately extracted by the algorithm to reach more than 90% of the building target pixels. The average time of training an image is 2 s, which is mainly spent on the convolution operation with the filter. After the training, the average time of processing a single test image is 0.5s. It is proved that Bayesian network model can effectively extract scene and object information from computer image.

Publisher

Walter de Gruyter GmbH

Subject

Applied Mathematics,Engineering (miscellaneous),Modeling and Simulation,General Computer Science

Reference23 articles.

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2. Zhang, G. H., Bao, F., Bo, Q. I., et al. (2019). 3D Dynamic Scene Self-Correction Simulation Based on Multi-Source Information Fusion. Computer Simulation, 12(10), 4.

3. Sun, Y. (2019). Research on Key Feature Extraction and Position Accurate Tracking Based on Computer Vision Image. Journal of Physics: Conference Series, 57(OCT.), 139-146.

4. Chen, M., Feng, A., Mccullough, K., et al. (2020). Fully Automated Photogrammetric Data Segmentation and Object Information Extraction Approach for Creating Simulation Terrain. arXiv e-prints, 32(3), 311-313.

5. Liang, W. (2019). Scene art design based on human-computer interaction and multimedia information system: an interactive perspective. Multimedia Tools and Applications, 78(4), 4767-4785.

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