Virtual interaction algorithm of cultural heritage based on multi feature fusion

Author:

Li Hao

Abstract

During the traditional cultural heritage virtual interaction algorithm in the interaction action recognition, the database is too single, resulting in low recognition accuracy, recognition time-consumer and other issues. Therefore, this paper introduces the multi feature fusion method to optimize the cultural heritage virtual interaction algorithm. Kinect bone tracking technology is applied to identify the movement of the tracking object, 20 joints of the human body are tracked, and interactive action recognition is realized according to the fingertip candidate points. In order to carry out the judgment virtual interactive operation of subsequent recognition actions, a multi feature fusion database is established. The mean shift is used to derive the moving mean of the target’s action position and to track the interactive object. The Euclidean distance formula is used to train samples of multi feature fusion database data to realize the judgment of recognition action and virtual interaction. In order to verify the feasibility of the research algorithm, the virtual interactive script of ink painting in a cultural heritage museum is used to simulate the research algorithm, and a comparative experiment is designed. The experimental results show that the proposed algorithm is superior to the traditional virtual interactive algorithm in recognition accuracy and efficiency, which proves the feasibility of this method.

Publisher

IOS Press

Subject

Computational Mathematics,Computer Science Applications,General Engineering

Reference15 articles.

1. Advantages and pitfalls of the use of mobile Raman and XRF systems applied on cultural heritage objects in Tuscany (Italy);Odelli;European Physical Journal Plus.,2021

2. Cinemacraft: Exploring fidelity cues in collaborative virtual world interactions;Siddharth;Virtual Reality.,2020

3. Application of AI-based real-time gesture recognition and embedded system in the design of English major teaching;Zhang;Wireless Networks.,2021

4. A time domain artificial intelligence radar system using 33-GHz direct sampling for hand gesture recognition;Park;IEEE Journal of Solid-State Circuits.,2020

5. Gaze-based Kinaesthetic interaction for virtual reality;Li;Interacting with Computers.,2020

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3