The performance of serious games for enhancing attention in cognitively impaired older adults

Author:

Abd-alrazaq AlaaORCID,Abuelezz IsraaORCID,Al-Jafar Eiman,Denecke Kerstin,Househ MowafaORCID,Aziz Sarah,Ahmed ArfanORCID,Aljaafreh AliORCID,AlSaad RawanORCID,Sheikh Javaid

Abstract

AbstractAttention, which is the process of noticing the surrounding environment and processing information, is one of the cognitive functions that deteriorate gradually as people grow older. Games that are used for other than entertainment, such as improving attention, are often referred to as serious games. This study examined the effectiveness of serious games on attention among elderly individuals suffering from cognitive impairment. A systematic review and meta-analyses of randomized controlled trials were carried out. A total of 10 trials ultimately met all eligibility criteria of the 559 records retrieved. The synthesis of very low-quality evidence from three trials, as analyzed in a meta-study, indicated that serious games outperform no/passive interventions in enhancing attention in cognitively impaired older adults (P < 0.001). Additionally, findings from two other studies demonstrated that serious games are more effective than traditional cognitive training in boosting attention among cognitively impaired older adults. One study also concluded that serious games are better than traditional exercises in enhancing attention. Serious games can enhance attention in cognitively impaired older adults. However, given the low quality of the evidence, the limited number of participants in most studies, the absence of some comparative studies, and the dearth of studies included in the meta-analyses, the results remain inconclusive. Thus, until the aforementioned limitations are rectified in future research, serious games should serve as a supplement, rather than a replacement, to current interventions.

Publisher

Springer Science and Business Media LLC

Subject

Health Information Management,Health Informatics,Computer Science Applications,Medicine (miscellaneous)

Reference45 articles.

1. United Nations. World Population Prospects 2022 (United Nations, 2022).

2. Jin, K. et al. The critical need to promote research of aging and aging-related diseases to improve health and longevity of the elderly population. Aging Dis. 6, 1–5 (2015).

3. Murman, D. L. The impact of age on cognition. Semin. Hear. 36, 111–21 (2015).

4. Alzheimer’s Disease International. Dementia Statistics https://www.alzint.org/about/dementia-facts-figures/dementia-statistics/ (Alzheimer’s Disease International, 2022).

5. van der Leeuw, G. et al. Measuring attention in very old adults using the Test of Everyday Attention. Neuropsychol. Dev. Cogn. B Aging Neuropsychol. Cogn. 24, 543–554 (2017).

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3