Increased volatility in video poker results in more winning players but shorter winning streaks – Evidence from simulations

Author:

Palomäki Jussi1ORCID,Turner Nigel23ORCID,Macey Joseph45ORCID,Castrén Sari167ORCID

Affiliation:

1. Health and Well-Being Promotion Unit, Finnish Institute for Health and Welfare, P.O. Box 30, FI-00271, Helsinki, Finland

2. Institute for Mental Health Policy Research, and Campbell Family Mental Health Research Institute, Centre for Addiction and Mental Health, Toronto, ON, Canada

3. Dalla Lana School of Public Health, University of Toronto, Toronto, ON, Canada

4. Centre of Excellence in Game Culture Studies, University of Turku, Turku, Finland

5. Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Tampere, Finland

6. Department of Psychology and Speech-Language Pathology, University of Turku, Turku, Finland

7. Faculty of Medicine, University of Helsinki, Finland

Abstract

AbstractObjective and MethodElectronic gambling machines are a prominent cause of significant gambling harms globally. We use simulations of a simplified video poker game to show how changes in game volatility, defined primarily by the size of the main prize, affect patterns of wins and losses as well as winning streaks.ResultsWe found that in low- and medium volatility games the proportion of winning players quickly drops to zero after about 30 h of play, while in the high volatility game 5% of players are still winning after playing for 100 h. However, the proportion of winning streaks was significantly higher in the low- and medium volatility games compared with high volatility: the simulated players were on a winning streak about 26.3, 25.6 and 18% of the time in the low-, medium- and high volatility games, respectively.ConclusionsFast-paced video poker with varying volatility levels but identical return-to-player rates and win frequencies can yield highly different result patterns across individuals. These patterns may be counter-intuitive for players and difficult to realize without simulations and visualizations. We argue that the findings have relevance for responsible gambling communication and for building a better understanding of how cognitive biases influence gambling behaviour.

Publisher

Akademiai Kiado Zrt.

Subject

Psychiatry and Mental health,Clinical Psychology,General Medicine,Medicine (miscellaneous)

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