Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming

Author:

Zhang Zhengjie123ORCID,Wang Shizhen123ORCID,Du Xiaoxia4ORCID,Qi Yanyan5ORCID,Wang Lingxiao123ORCID,Dong Guang-Heng6ORCID

Affiliation:

1. Centre for Cognition and Brain Disorders, The Affiliated Hospital of Hangzhou Normal University, Hangzhou, Zhejiang Province, China

2. Institute of Psychological Science, Hangzhou Normal University, Hangzhou, Zhejiang Province, China

3. Zhejiang Key Laboratory for Research in Assessment of Cognitive Impairments, Hangzhou, Zhejiang Province, China

4. School of Psychology, Shanghai University of Sport, Shanghai, China

5. Department of Psychology, School of Education, Zhengzhou University, Zhengzhou, China

6. Department of Psychology, Yunnan Normal University, Kunming, Yunnan Province, China

Abstract

AbstractObjectiveThis study sought to investigate brain responses to positive and negative events in individuals with internet gaming disorder (IGD) during real gaming as a direct assessment of the neural features of IGD. This investigation reflects the neural deficits in individuals with IGD while playing games, providing direct and effective targets for prevention and treatment of IGD.MethodsThirty subjects with IGD and fifty-two matched recreational game use (RGU) subjects were scanned while playing an online game. Abnormal brain activities during positive and negative events were detected using a general linear model. Functional connectivity (FC) and correlation analyses between neural features and addiction severity were conducted to provide additional support for the underlying neural features.ResultsCompared to the RGU subjects, the IGD subjects exhibited decreased activation in the dorsolateral prefrontal cortex (DLPFC) during positive events and decreased activation in the middle frontal gyrus (MFG), precentral gyrus and postcentral gyrus during negative events. Decreased FC between the DLPFC and putamen during positive events and between the MFG and amygdala during negative events were observed among the IGD subjects. Neural features and addiction severity were significantly correlated.ConclusionsIndividuals with IGD exhibited deficits in regulating game craving, maladaptive habitual gaming behaviors and negative emotions when experiencing positive and negative events during real game-playing compared to RGU gamers. These abnormalities in neural substrates during real gaming provide direct evidence for explaining why individuals with IGD uncontrollably and continuously engage in game playing, despite negative consequences.

Funder

Zhejiang Provincial Natural Science Foundation of China

Scientific Research Foundation for Scholars of Hangzhou Normal University

Research and Innovation Advancement Project for Postgraduate Students at Hangzhou Normal University

Key Medical Disciplines of Hangzhou

Publisher

Akademiai Kiado Zrt.

Subject

Psychiatry and Mental health,Clinical Psychology,General Medicine,Medicine (miscellaneous)

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