Development of the Saini-Hodgins Addiction Risk Potential of Games (SHARP-G) Scale: An International Delphi study

Author:

Saini Nirav12ORCID,Adair Cam3,King Daniel L.4ORCID,Kuss Daria J.5ORCID,Gentile Douglas A.6ORCID,Kim Hyoun S.7ORCID,Edge Jeremy8,Billieux Joël910ORCID,Ng John11,Yun Juliana P. S.11,Henkel Lisa1,Faulcon Linda11,Nogueira Michelle12,Nielsen Rune K. L.13ORCID,Husk Shannon11,Rumble Shawn11,Becker Trey R.11,Demetrovics Zsolt141516ORCID,Hodgins David C.1ORCID

Affiliation:

1. Addictive Behaviours Lab, Faculty of Arts, University of Calgary, Calgary, Alberta, Canada

2. Cumming School of Medicine, University of Calgary, Calgary, Alberta, Canada

3. Game Quitters, Canada

4. College of Education, Psychology & Social Work, Flinders University, Adelaide, SA, Australia

5. International Gaming Research Unit and Cyberpsychology Research Group, NTU Psychology, Nottingham Trent University, NG1 4BU, United Kingdom

6. Department of Psychology, Iowa State University, Ames, IA, United States

7. Department of Psychology, University of Calgary, Calgary, AB, Canada

8. Escapingthe.com, United States

9. Institute of Psychology, University of Lausanne, Lausanne, Switzerland

10. Center for Excessive Gambling, Addiction Medicine, Lausanne University Hospitals (CHUV), Lausanne, Switzerland

11. Independent Researcher

12. Homewood Health Centre, The Residence, Guelph, Ontario, Canada

13. Department of Digital Design, Center for Digital Play, IT University of Copenhagen, Copenhagen, Denmark

14. Institute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary

15. Centre of Excellence in Responsible Gaming, University of Gibraltar, Gibraltar, Gibraltar

16. College of Education, Psychology and Social Work, Flinders University, Adelaide, Australia

Abstract

AbstractBackground and ObjectivesAs the gaming industry experiences exponential growth, concerns about gaming disorder (GD) also grow. It is crucial to understand the structural features of games that can interact with individual characteristics of gamers to promote GD. This research consolidates the views of an international body of panelists to create an assessment tool for gauging the addictive potential of distinct games.MethodsUtilizing the iterative and structured Delphi method, an international panel of researchers, clinicians, and people with lived experience were recruited to offer a multifaceted viewpoint on the addictive risk associated with specific structural elements in games. Two rounds of surveys facilitated consensus.ResultsThe panel initially included 40 members—ten from research, eight from clinical settings, and 22 with lived experiences. The second round included 27 panelists—seven from research, eight from clinical settings, and 11 with lived experiences. The study identified 25 structural features that contribute to potentially addictive gaming patterns.Discussion and ConclusionsConsensus was found for 25 features, which were distilled into a 23-item evaluation tool. The Saini-Hodgins Addiction Risk Potential of Games Scale (SHARP-G) consists of five overarching categories: ‘Social,’ ‘Gambling-Like Features,’ ‘Personal Investment,’ ‘Accessibility,’ and ‘World Design.’ SHARP-G yields a total score indicating level of addiction risk. A case study applying the scale to three games of differing perceived risk levels demonstrated that that score corresponded to game risk as expected. While the SHARP-G scale requires further validation, it provides significant promise for evaluating gaming experiences and products.

Publisher

Akademiai Kiado Zrt.

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