Reducing Visuospatial Pseudoneglect in Healthy Subjects by Active Video Gaming

Author:

Gambino Giuditta1ORCID,Pia Lorenzo2ORCID,Ferraro Giuseppe1,Brighina Filippo1ORCID,Di Majo Danila1ORCID,Di Giovanni Fabrizio1,Ciorli Tommaso2ORCID,Sardo Pierangelo1,Giglia Giuseppe13ORCID

Affiliation:

1. Department of Biomedicine, Neuroscience and Advanced Diagnostics (BiND), Section of Human Physiology, University of Palermo, 90134 Palermo, Italy

2. SAMBA—(SpAtial, Motor & Bodily Awareness) Psychology Department & Neuroscience Institute of Turin (NIT), University of Turin, 10123 Turin, Italy

3. Euro-Mediterranean Institute of Science and Technology (IEMEST), 90139 Palermo, Italy

Abstract

Pseudoneglect phenomenon refers to a condition in which healthy subjects tend to perceive the left side of exactly bisected lines as being slightly longer than the right one. However, behavioural data showed that athletes practising an open-skill sport display less pseudoneglect than the general population. Given the fact that so-called exergames (also known as active video games) are platforms designed to fully mimic sport activity, this work intends to investigate whether and how a one-week training period of exergame open-skill sport can determine a similar decrease in pseudoneglect. Fifteen healthy participants (non-athletes) responded to a visuospatial attention task and a control memory task in basal conditions (t0: Pre-game) and after a short period (one week, one hour/day) of tennis exergaming (t1: Post-game). In the Post-game condition, subjects from this experimental group (ExerGame group: EG) reduced leftward space overestimation and made significantly fewer leftward errors compared to the Pre-game condition. Additionally, two other experimental groups were employed: one evaluated within the same conditions of the main experiment but using a non-exergame (Non-Exergame groups: NEG) and the other one without any video game stimulus (Sedentary group: SE). Our findings suggest that daily training of a tennis exergame seems to be able to improve visuospatial attention isotropy by reducing leftward space overestimation, whereas outcomes from non-exergaming and sedentary activity do not modify subjects’ performance.

Publisher

MDPI AG

Subject

General Neuroscience

Reference67 articles.

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