Mapping EEG Alpha Activity: Assessing Concentration Levels during Player Experience in Virtual Reality Video Games

Author:

GomezRomero-Borquez Jesus1ORCID,Del Puerto-Flores J. Alberto1ORCID,Del-Valle-Soto Carolina1ORCID

Affiliation:

1. Facultad de Ingeniería, Universidad Panamericana, Álvaro del Portillo 49, Zapopan 45010, Jalisco, Mexico

Abstract

This work presents a study in which the cognitive concentration levels of participants were evaluated using electroencephalogram (EEG) measures while they were playing three different categories of virtual reality (VR) video games: Challenging Puzzlers, Casual Games, and Exergames. Thirty-one voluntary participants between the ages of 17 and 35 were recruited. EEG data were processed to analyze the brain’s electrical activity in the alpha band. The values of power spectral density (PSD) and individual alpha frequency (IAF) of each participant were compared to detect changes that could indicate a state of concentration. Additionally, frontal alpha asymmetry (FAA) between the left and right hemispheres of the brain was compared. The results showed that the Exergame category of video games elicited higher average cognitive concentration in players, as indicated by the IAF and FAA values. These findings contribute to understanding the cognitive effects of VR video games and their implications for designing and developing VR experiences to enhance cognitive abilities.

Funder

Doctoral Program of the Faculty of Engineering at Universidad Panamericana

Publisher

MDPI AG

Subject

Computer Networks and Communications

Reference34 articles.

1. The effects of video games on cognition and brain structure: Potential implications for neuropsychiatric disorders;Shams;Curr. Psychiatry Rep.,2015

2. The role of psychology in understanding the impact of computer games;Boyle;Entertain. Comput.,2011

3. Collaborative games: Lessons learned from board games;Zagal;Simul. Gaming,2006

4. Manninen, T., and Korva, T. (2005, January 16–20). Designing Puzzles for Collaborative Gaming Experience-CASE: EScape. Proceedings of the DiGRA Conference, Vancouver, BC, Canada.

5. Tekinbas, K.S., and Zimmerman, E. (2003). Rules of Play: Game Design Fundamentals, MIT Press.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3