A Four-Item Questionnaire to Measure Problematic Social Media Use: The Social Media Disorder Test

Author:

Wartberg Lutz1,Spindler Carolin1,Berber Sophia2,Potzel Katrin2ORCID,Kammerl Rudolf2ORCID

Affiliation:

1. Department of Psychology, Faculty of Human Sciences, MSH Medical School Hamburg, 20457 Hamburg, Germany

2. Department of Education, Chair for Pedagogy with a Focus on Media Education, Friedrich-Alexander-University Erlangen-Nuremberg, 90478 Nuremberg, Germany

Abstract

While the use of video games and social media is an enjoyable recreational activity for most users, a minority develop problematic patterns of use. In the ICD-11, for the first time, there is a category of “disorders due to addictive behaviors” (including gaming disorder). The scientific literature also suggests a potential for the problematic use of social media. Economic screening tools for this are still needed. A very economical questionnaire to record gaming disorder is the ICD-11-based Gaming Disorder Test (GDT). The purpose of the present survey was to investigate the psychometric properties of an adapted questionnaire (Social Media Disorder Test, SMDT) to assess problematic social media use (PSMU). Therefore, 443 youths (mean age: 20.11 years) were examined with the SMDT and other measures regarding PSMU, self-control, and psychopathology. A confirmatory factor analysis (CFA) and reliability and correlation analyses were conducted. For the SMDT, we observed very good fit indices in the CFA, suggesting a one-factor structure; the reliability coefficient was 0.90, and we found the first indications for criterion validity. If the results can be confirmed, the SMDT, with its four questions, would be a very economical instrument to measure PSMU based on the ICD-11 criteria for behavioral addictions.

Funder

German Research Foundation

Publisher

MDPI AG

Subject

Behavioral Neuroscience,General Psychology,Genetics,Development,Ecology, Evolution, Behavior and Systematics

Reference39 articles.

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2. Statista (2023, September 10). Number of Video Game Users Worldwide from 2017 to 2027. Available online: https://www.statista.com/statistics/748044/number-video-gamers-world/.

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4. American Psychiatric Association (2013). Diagnostic and Statistical Manual of Mental Disorders, DSM-5, American Psychiatric Publishing. [5th ed.].

5. Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale;Pontes;Comput. Hum. Behav.,2015

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