Evaluating the Effect of Multi-Sensory Stimulation on Startle Response Using the Virtual Reality Locomotion Interface MS.TPAWT

Author:

Truong Takara E.,Luttmer Nathaniel G.,Eshete Ebsa R.,Zaki Alia B. M.,Greer Derek D.ORCID,Hirschi Tren J.,Stewart Benjamin R.,Gregory Cherry A.,Minor Mark A.ORCID

Abstract

The purpose of the study was to understand how various aspects of virtual reality and extended reality, specifically, environmental displays (e.g., wind, heat, smell, and moisture), audio, and graphics, can be exploited to cause a good startle, or to prevent them. The TreadPort Active Wind Tunnel (TPAWT) was modified to include several haptic environmental displays: heat, wind, olfactory, and mist, resulting in the Multi-Sensory TreadPort Active Wind Tunnel (MS.TPAWT). In total, 120 participants played a VR game that contained three startling situations. Audio and environmental effects were varied in a two-way analysis of variance (ANOVA) study. Muscle activity levels of their orbicularis oculi, sternocleidomastoid, and trapezius were measured using electromyography (EMG). Participants then answered surveys on their perceived levels of startle for each situation. We show that adjusting audio and environmental levels can alter participants physiological and psychological response to the virtual world. Notably, audio is key for eliciting stronger responses and perceptions of the startling experiences, but environmental displays can be used to either amplify those responses or to diminish them. The results also highlight that traditional eye muscle response measurements of startles may not be valid for measuring startle responses to strong environmental displays, suggesting that alternate muscle groups should be used. The study’s implications, in practice, will allow designers to control the participants response by adjusting these settings.

Funder

National Science Foundation

national science foundation

Publisher

MDPI AG

Reference74 articles.

1. Inhibition of the human startle response is affected by both prepulse intensity and eliciting stimulus intensity

2. The Visual, the Auditory and the Haptic—A User Study on Combining Modalities in Virtual Worlds;Fröhlich,2013

3. Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments;Dinh;Proceedings of the IEEE Virtual Reality (Cat. No. 99CB36316),1999

4. Augmenting Virtual Reality Terrain Display with Smart Shoe Physical Rendering: A Pilot Study

5. A 3 wire body weight support system for a large treadmill;Sabetian;Proceedings of the IEEE International Conference on Robotics and Automation,2017

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3