On-Device Execution of Deep Learning Models on HoloLens2 for Real-Time Augmented Reality Medical Applications
Author:
Zaccardi Silvia123ORCID, Frantz Taylor13ORCID, Beckwée David2ORCID, Swinnen Eva2ORCID, Jansen Bart13ORCID
Affiliation:
1. Department of Electronics and Informatics (ETRO), Vrije Universiteit Brussel, 1050 Brussel, Belgium 2. Rehabilitation Research Group (RERE), Vrije Universiteit Brussel, 1090 Brussel, Belgium 3. IMEC, 3001 Leuven, Belgium
Abstract
The integration of Deep Learning (DL) models with the HoloLens2 Augmented Reality (AR) headset has enormous potential for real-time AR medical applications. Currently, most applications execute the models on an external server that communicates with the headset via Wi-Fi. This client-server architecture introduces undesirable delays and lacks reliability for real-time applications. However, due to HoloLens2’s limited computation capabilities, running the DL model directly on the device and achieving real-time performances is not trivial. Therefore, this study has two primary objectives: (i) to systematically evaluate two popular frameworks to execute DL models on HoloLens2—Unity Barracuda and Windows Machine Learning (WinML)—using the inference time as the primary evaluation metric; (ii) to provide benchmark values for state-of-the-art DL models that can be integrated in different medical applications (e.g., Yolo and Unet models). In this study, we executed DL models with various complexities and analyzed inference times ranging from a few milliseconds to seconds. Our results show that Unity Barracuda is significantly faster than WinML (p-value < 0.005). With our findings, we sought to provide practical guidance and reference values for future studies aiming to develop single, portable AR systems for real-time medical assistance.
Funder
Research Foundation Flanders
Subject
Electrical and Electronic Engineering,Biochemistry,Instrumentation,Atomic and Molecular Physics, and Optics,Analytical Chemistry
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