An Application Framework for Controlling an Avatar in a Desktop-Based Virtual Environment via a Software SSVEP Brain–Computer Interface

Author:

Faller Josef,Müller-Putz Gernot1,Schmalstieg Dieter2,Pfurtscheller Gert1

Affiliation:

1. Institute for Knowledge Discovery, BCI Lab, Graz University of Technology, Graz, Austria

2. Institute for Computer Graphics and Vision, Graz University of Technology, Graz, Austria

Abstract

This paper presents a reusable, highly configurable application framework that seamlessly integrates SSVEP stimuli within a desktop-based virtual environment (VE) on standard PC equipment. Steady-state visual evoked potentials (SSVEPs) are brain signals that offer excellent information transfer rates (ITR) within brain–computer interface (BCI) systems while requiring only minimal training. Generating SSVEP stimuli in a VE allows for an easier implementation of motivating training paradigms and more realistic simulations of real-world applications. EEG measurements on seven healthy subjects within three scenarios (Button, Slalom, and Apartment) showed that moving and static software generated SSVEP stimuli flickering at frequencies of up to 29 Hz proved suitable to elicit SSVEPs. This research direction could lead to vastly improved immersive VEs that allow both disabled and healthy users to seamlessly communicate or interact through an intuitive, natural, and friendly interface.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

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