Development and Use of an Observation Tool for Active Gaming and Movement (Otagm) to Measure Children's Movement Skill Components during Active Video Game Play

Author:

Rosa Rita L.1,Ridgers Nicola D.2,Barnett Lisa M.3

Affiliation:

1. School of Health and Social Development

2. Centre for Physical Activity and Nutrition Research

3. School of Health and Social Development, Faculty of Health, Deakin University

Abstract

This article presents a direct observational tool for assessing children's body movements and movement skills during active video games. The Observation Tool of Active Gaming and Movement (OTGAM) was informed by the Test of Gross Motor Development-2. 18 elementary school children (12 boys, 6 girls; M age = 6.1 yr., SD = 0.9) were observed during Nintendo Wii® game play. Using the OTAGM, researchers were able to capture and quantify the children's body movements and movement skills during active play of video games. Furthermore, the OTAGM captured specific components of object control skills: strike, throw, and roll. Game designers, health promotion practitioners, and researchers could use this information to enhance children's physical activity and movement skills.

Publisher

SAGE Publications

Subject

Sensory Systems,Experimental and Cognitive Psychology

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