How Does Postural Control in Patients with Functional Motor Disorders Adapt to Multitasking‐Based Immersive Virtual Reality?

Author:

Gandolfi Marialuisa123ORCID,Sandri Angela1,Menaspà Zoe1,Avanzino Laura45ORCID,Pelosin Elisa45,Geroin Christian6ORCID,Vidale Denis7,Fiorio Mirta1ORCID,Tinazzi Michele1ORCID

Affiliation:

1. Department of Neurosciences, Biomedicine and Movement Sciences University of Verona Verona Italy

2. Neuromotor and Cognitive Rehabilitation Research Centre (CRRNC) University of Verona Verona Italy

3. Neurorehabilitation Unit AOUI Verona Italy

4. IRCCS Ospedale Policlinico San Martino Genoa Italy

5. Department of Experimental Medicine Section of Human Physiology, University of Genoa Genoa Italy

6. Department of Surgery, Dentistry, Pediatrics and Gynecology University of Verona Italy

7. Khymeia SRL Padua Italy

Abstract

AbstractBackgroundMotor symptoms in functional motor disorders (FMDs) refer to involuntary, but learned, altered movement patterns associated with aberrant self‐focus, sense of agency, and belief/expectations. These conditions commonly lead to impaired posture control, raising the likelihood of falls and disability. Utilizing visual and cognitive tasks to manipulate attentional focus, virtual reality (VR) integrated with posturography is a promising tool for exploring postural control disorders.ObjectivesTo investigate whether postural control can be adapted by manipulating attentional focus in a 3D immersive VR environment.MethodsWe compared postural parameters in 17 FMDs patients and 19 age‐matched healthy controls over a single session under four increasingly more complex and attention‐demanding conditions: simple fixation task (1) in the real room and (2) in 3D VR room‐like condition; complex fixation task in a 3D VR city‐like condition (3) avoiding distractors and (4) counting them. Dual‐task effect (DTE) measured the relative change in performance induced by the different attention‐demanding conditions on postural parameters.ResultsPatients reduced sway area and mediolateral center of pressure displacement velocity DTE compared to controls (all, P < 0.049), but only under condition 4. They also showed a significant reduction in the sway area DTE under condition 4 compared to condition 3 (P = 0.025).ConclusionsThis study provides novel preliminary evidence for the value of a 3D immersive VR environment combined with different attention‐demanding conditions in adapting postural control in patients with FMDs. As supported by quantitative and objective posturographic measures, our findings may inform interventions to explore FMDs pathophysiology.

Publisher

Wiley

Subject

Neurology (clinical),Neurology

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