Therapeutic games to reduce anxiety and depression in young people: A systematic review and exploratory meta‐analysis of their use and effectiveness

Author:

Eve Zarah1ORCID,Turner Martin1,Di Basilio Daniela2ORCID,Harkin Benjamin1,Yates Alan3,Persson Sofia4,Henry John5,Williams Ashley5,Walton Geoff6,Jones Marc V.1,Whitley Charlotte1,Craddock Nathan7

Affiliation:

1. Department of Psychology Manchester Metropolitan University Manchester UK

2. Division of Psychology and Mental Health, School of Health Sciences, Faculty of Biology, Medicine and Health University of Manchester Manchester UK

3. Department of Education Manchester Metropolitan University Manchester UK

4. Department of Psychology Leeds Beckett University Leeds UK

5. Department of Computing and Mathematics Manchester Metropolitan University Manchester UK

6. Department of Information and Communications Manchester Metropolitan University Manchester UK

7. Department of People and Performance Manchester Metropolitan University Manchester UK

Abstract

AbstractObjectiveThe development of serious games for mental wellbeing is a topic of growing interest. The increase in acceptance of games as a mainstream entertainment medium combined with the immersive qualities of games provides opportunities for meaningful support and intervention in mental wellbeing.MethodWe conducted a systematic review and exploratory meta‐analysis to examine if aspects of the interventions influenced outcomes as measured via overall effect sizes. We employed a multilevel meta‐analytic approach to accommodate the interdependency of effect sizes (18 effect sizes from 14 studies, with 2027 participants).ResultsOverall, the main effect for gaming interventions on any outcome variable was small to medium sized, d = .35 (confidence interval [.23, 47], p < .001). Results revealed that the only significant moderator was the nature of the intervention. Specifically, only interventions that included a rational emotional behavioural focus significantly predicted an improvement in depression and/or anxiety in participants.ConclusionThe findings reveal promising effects for therapeutic games for mental health, but replications are needed, alongside the addressing of methodological and procedural concerns.

Publisher

Wiley

Subject

Clinical Psychology

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