The usefulness of an intervention with a serious video game as a complementary approach to cognitive behavioural therapy in eating disorders: A pilot randomized clinical trial for impulsivity management

Author:

Vintró‐Alcaraz Cristina123,Mallorquí‐Bagué Núria45ORCID,Lozano‐Madrid María13,Testa Giulia6,Granero Roser237,Sánchez Isabel123,Treasure Janet8ORCID,Jiménez‐Murcia Susana1239,Fernández‐Aranda Fernando1239

Affiliation:

1. Clinical Psychology Unit Bellvitge University Hospital Hospitalet del Llobregat Spain

2. Psychoneurobiology of Eating and Addictive Behaviours Group Bellvitge Biomedical Research Institute (IDIBELL) Hospitalet del Llobregat Spain

3. CIBER de Fisiopatología de la Obesidad y Nutrición (CIBERobn) Instituto de Salud Carlos III Barcelona Spain

4. Department of Psychiatry Hospital de Mataró Consorci Sanitari del Maresme Mataró Spain

5. Departament of Psychology University of Girona Girona Spain

6. Universidad Internacional de la Rioja La Rioja Spain

7. Departament de Psicobiologia i Metodologia Universitat Autònoma de Barcelona Barcelona Spain

8. Department of Psychological Medicine King's College London Institute of Psychiatry and Neuroscience Section of Eating Disorders London UK

9. Department of Clinical Sciences School of Medicine and Health Sciences University of Barcelona Barcelona Spain

Abstract

AbstractObjectiveThe aim of the present study was to test the usefulness of an add‐on serious video game approach (i.e., Playmancer) to treatment as usual (TAU) on reducing impulsive behaviours and psychopathology in individuals diagnosed with an eating disorder (ED).MethodThirty‐seven patients diagnosed with an ED according to the DSM‐5 were included in the present randomized clinical trial (RCT; study record 35,405 in ClinicalTrials.gov) and were randomly assigned to either the TAU or TAU + Playmancer group. All participants completed a clinical interview. Impulsivity (UPPS‐P self reported questionnaire and Stroop task) and general psychopathology (SCL‐90‐R) measures were assessed at: baseline, 4 weeks into treatment, at the end of TAU (after 16 weeks), and follow‐up (2 years). In addition, patients in the experimental group underwent a total of nine sessions with Playmancer over the span of 3 weeks.ResultsPatients in both treatment groups (TAU + Playmancer or TAU) improved on Stroop task performance and psychological distress. Additionally, patients in TAU‐Playmancer improved on the impulsive trait domain of lack of perseverance. No statistical differences were found regarding treatment outcomes (i.e., treatment adherence and remission of eating symptomatology) when comparing the two treatment groups.ConclusionOur results suggest that the impulsivity associated with EDs should be addressed and could be modified, as some facets of trait impulsivity improved after Playmancer add‐on treatment. Yet, there were no significant differences in treatment outcomes when comparing the two groups and further research needs to be conducted.

Funder

Institució Catalana de Recerca i Estudis Avançats

Instituto de Salud Carlos III

Ministerio de Educación, Cultura y Deporte

Publisher

Wiley

Subject

Psychiatry and Mental health,Clinical Psychology

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