Affiliation:
1. Division of Media Software, Sungkyul University, Anyang, Republic of Korea
Abstract
The most important aspect of virtual reality (VR) is the degree by which a user can feel and experience virtual space as though it is reality. Until recently, the experience of VR had to be satisfied with operations using a separate controller along with the visual and auditory elements. However, for a far more realistic VR environment, users should be able to experience the delicacy of tactile materials. This study proposes tactile technology, which is inexpensive and easy to use. To achieve this, we analyzed the unique patterns of materials through image filtering and designed a computing model to deliver realistic vibrations to the user. In addition, we developed and tested a haptic glove so that the texture of the material can be sensed in a VR environment.
Funder
National Research Foundation of Korea
Subject
Electrical and Electronic Engineering,Instrumentation,Control and Systems Engineering
Cited by
10 articles.
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