"See, Hear, Touch, Smell, and,...Eat!": Helping Children Self-Improve Their Food Literacy and Eating Behavior through a Tangible Multi-Sensory Puzzle Game

Author:

Cai Xueyan1ORCID,Jin Kecheng1ORCID,Shi Shang1ORCID,Huang Shichao1ORCID,Huang Ouying1ORCID,Wang Xiaodong2ORCID,Cheng Jiahao1ORCID,Lin Weijia1ORCID,Yao Jiayu1ORCID,Hu Yuqi3ORCID,Zhang Chao4ORCID,Yao Cheng1ORCID

Affiliation:

1. Zhejiang University, China

2. School of Software Technology, Zhejiang University, China

3. Ningbo Research Institute, Zhejiang University, Ningbo, China

4. Cornell University, United States

Funder

the Engineering Research Center of Computer-Aided Product Innovation Design Ministry of Education

Leading Goose R&D Program of Zhejiang

the Fundamental Research Funds for the Central Universities

Publisher

ACM

Reference67 articles.

1. Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design

2. Food, nutrition or cooking literacy-a review of concepts and competencies regarding food education;Benn Jette;International Journal of Home Economics,2014

3. Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App

4. S Cardona Cano, Hans W Hoek, and Rachel Bryant-Waugh. 2015. Picky eating: the current state of research. Current opinion in psychiatry 28, 6 (2015), 448–454.

5. Maribel Cedillo. 2004. Rainbow diet: a new nutrition education tool. Ph. D. Dissertation. Florida International University.

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