Animation of Deformable Bodies with Quadratic Bézier Finite Elements

Author:

Bargteil Adam W.1,Cohen Elaine1

Affiliation:

1. University of Utah, UT

Abstract

In this article, we investigate the use of quadratic finite elements for graphical animation of deformable bodies. We consider both integrating quadratic elements with conventional linear elements to achieve a computationally efficient adaptive-degree simulation framework as well as wholly quadratic elements for the simulation of nonlinear rest shapes. In both cases, we adopt the Bézier basis functions and employ a co-rotational linear strain formulation. As with linear elements, the co-rotational formulation allows us to precompute per-element stiffness matrices, resulting in substantial computational savings. We present several examples that demonstrate the advantages of quadratic elements in general and our adaptive-degree system in particular. Furthermore, we demonstrate, for the first time in computer graphics, animations of volumetric deformable bodies with nonlinear rest shapes.

Funder

Disney Interactive Research

Division of Information and Intelligent Systems

Adobe Systems

Division of Computer and Network Systems

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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