Hitting the Wall: Mid-Air Interaction for Eye-Hand Coordination

Author:

Batmaz Anil Ufuk1,Sun Xintian2,Taskiran Dogu3,Stuerzlinger Wolfgang2

Affiliation:

1. School of Interactive Arts + Technology, Simon Fraser University, Canada

2. School of Interactive Arts + Technology, Simon Fraser University

3. Stambol Studios Inc., Vancouver

Publisher

ACM

Reference31 articles.

1. Visual Performance Measures and Functional Implications in Healthy Participants: A Sports Concussion Perspective

2. Anil Ufuk Batmaz. 2018. Speed precision and grip force analysis of human manual operations with and without direct visual input. Ph.D. Dissertation. Strasbourg. Anil Ufuk Batmaz. 2018. Speed precision and grip force analysis of human manual operations with and without direct visual input. Ph.D. Dissertation. Strasbourg.

3. Anil Ufuk Batmaz Michel de Mathelin and Birgitta Dresp-Langley. 2016a. Effects of indirect screen vision and tool-use on the time and precision of object positioning on real-world targets. Perception 45 ECVP Supplement (2016) 196. Anil Ufuk Batmaz Michel de Mathelin and Birgitta Dresp-Langley. 2016a. Effects of indirect screen vision and tool-use on the time and precision of object positioning on real-world targets. Perception 45 ECVP Supplement (2016) 196.

4. Anil Ufuk Batmaz Michel de Mathelin and Birgitta Dresp-Langley. 2016b. Getting nowhere fast: trade-off between speed and precision in training to execute image-guided hand-tool movements. BMC psychology 4 1 (2016) 55. Anil Ufuk Batmaz Michel de Mathelin and Birgitta Dresp-Langley. 2016b. Getting nowhere fast: trade-off between speed and precision in training to execute image-guided hand-tool movements. BMC psychology 4 1 (2016) 55.

5. Seeing virtual while acting real: Visual display and strategy effects on the time and precision of eye-hand coordination

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2. Eye-Hand Coordination Training: A Systematic Comparison of 2D, VR, and AR Display Technologies and Task Instructions;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16

3. Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality;IEEE Transactions on Visualization and Computer Graphics;2023-11

4. Effect of Grip Style on Peripersonal Target Pointing in VR Head Mounted Displays;2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR);2023-10-16

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