Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms

Author:

Tyack April1,Mekler Elisa D.1ORCID

Affiliation:

1. IT University of Copenhagen, Copenhagen, Denmark

Abstract

Self-determination theory (SDT), a psychological theory of human motivation, is a prominent paradigm in human–computer interaction (HCI) research on games. However, our prior literature review observed a trend towards shallow applications of the theory. This follow-up work takes a broader view—examining SDT scholarship on games, a wider corpus of SDT-based HCI games research (N = 259), and perspectives from a games industry practitioner conference—to help explain current applications of SDT. Our findings suggest that perfunctory applications of the theory in HCI games research originate in part from within SDT scholarship on games, which itself exhibits limited engagement with theoretical tenets. Against this backdrop, we unpack the popularity of SDT in HCI games research and identify conditions underlying the theory’s current use as an oft-unquestioned paradigm. Finally, we outline avenues for more productive SDT-informed games research and consider ways towards more intentional practices of theory use in HCI.

Publisher

Association for Computing Machinery (ACM)

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Beyond Intrinsic Motivation: The Role of Autonomous Motivation in User Experience;ACM Transactions on Computer-Human Interaction;2024-08-16

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