The ImmersaDesk and Infinity Wall projection-based virtual reality displays

Author:

Czernuszenko Marek1,Pape Dave1,Sandin Daniel1,DeFanti Tom1,Dawe Gregory L.1,Brown Maxine D.1

Affiliation:

1. Univ. of Illinois at Chicago, Chicago

Abstract

Virtual reality (VR) can be defined as interactive computer graphics that provides viewer-centered perspective, large field of view and stereo. Head-mounted displays (HMDs) and BOOMs™ achieve these features with small display screens which move with the viewer, close to the viewer's eyes. Projection-based displays [3, 7], supply these characteristics by placing large, fixed screens more distant from the viewer. The Electronic Visualization Laboratory (EVL) of the University of Illinois at Chicago has specialized in projection-based VR systems. EVL's projection-based VR display, the CAVE™ [2], premiered at the SIGGRAPH 92 conference.In this article we present two new, CAVE-derived, projection-based VR displays developed at EVL: the ImmersaDesk™ and the Infinity Wall™, a VR version of the PowerWall [9]. We describe the different requirements which led to their design, and compare these systems to other VR devices.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,General Computer Science

Reference10 articles.

1. 2 . Cruz-Neira Carolina D. Sandin T. DeFanti. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE. Proceedings of SIGGRAPH 93 (Anaheim California August 1-6 1993). In Computer Graphics Proceedings Annual Conference Series ACM SIGGRAPH New York 1993 pp. 135-142. http://www. evl.uic.edu/EVL/RESEARCH/PAPERS/CRUZ/sig9 3.paper.html 10.1145/166117.166134 2. Cruz-Neira Carolina D. Sandin T. DeFanti. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE. Proceedings of SIGGRAPH 93 (Anaheim California August 1-6 1993). In Computer Graphics Proceedings Annual Conference Series ACM SIGGRAPH New York 1993 pp. 135-142. http://www. evl.uic.edu/EVL/RESEARCH/PAPERS/CRUZ/sig9 3.paper.html 10.1145/166117.166134

2. The CAVE: audio visual experience automatic virtual environment

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