Affiliation:
1. Université Pierre et Marie Curie, Paris, France
Abstract
For very rough surfaces, friction-induced vibrations contain frequencies that change in proportion to sliding speed. Given the poor capacity of the somatosensory system to discriminate frequencies, this fact raises the question of how accurately finger sliding speed must be known during the reproduction of virtual textures with a surface tactile display. During active touch, ten observers were asked to discriminate texture recordings corresponding to different speeds. The samples were constructed from a common texture, which was resampled at various frequencies to give a set of stimuli of different swiping speeds. In trials, they swiped their finger in rapid succession over a glass plate, which vibrated to accurately reproduce three texture recordings. Two of these recordings were identical and a third differed in that the sample represented a texture swiped at a speed different from the other two. Observers identified which of the three samples felt different. For a metal mesh texture recording, seven observers reported differences when the speed varied by 60, 80, and 100mm/s while the other three did not reach a discrimination threshold. For a finer leather chamois texture recording, thresholds were never reached in the 100mm/s range. These results show that the need for high-accuracy measurement of swiping speed during texture reproduction may actually be quite limited compared to what is commonly found in the literature.
Funder
European Research Council (FP7) ERC Advanced
FP7 Marie Curie Initial Training Network PROTOTOUCH
Publisher
Association for Computing Machinery (ACM)
Subject
Experimental and Cognitive Psychology,General Computer Science,Theoretical Computer Science
Cited by
15 articles.
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