The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games

Author:

Graf Linda1ORCID,Emmerich Katharina2ORCID,Liszio Stefan3ORCID,Masuch Maic1ORCID

Affiliation:

1. Entertainment Computing Group, University of Duisburg-Essen, Germany

2. Computergraphics and Visualization Group, University of Duisburg-Essen, Germany

3. Center for Virtual and Extended Reality in Medicine, University Hospital Essen, Germany and Pediatric Health Play Team, Center for Child and Youth Medicine, University Hospital Essen, Germany

Publisher

ACM

Reference71 articles.

1. Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences

2. Jan Allbeck and Norman I Badler. 2001. Consistent communication with control. Center for Human Modeling and Simulation (2001), 85.

3. Thomas H Apperley. 2006. Genre and game studies: Toward a critical approach to video game genres. Simulation & gaming 37, 1 (2006), 6–23.

4. Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games

5. An emergent framework for realistic psychosocial behaviour in non player characters

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