Animating human lower limbs using contact-invariant optimization

Author:

Mordatch Igor1,Wang Jack M.2,Todorov Emanuel1,Koltun Vladlen3

Affiliation:

1. University of Washington

2. University of Hong Kong and Stanford University

3. Stanford University and Adobe Research

Abstract

We present a trajectory optimization approach to animating human activities that are driven by the lower body. Our approach is based on contact-invariant optimization. We develop a simplified and generalized formulation of contact-invariant optimization that enables continuous optimization over contact timings. This formulation is applied to a fully physical humanoid model whose lower limbs are actuated by musculotendon units. Our approach does not rely on prior motion data or on task-specific controllers. Motion is synthesized from first principles, given only a detailed physical model of the body and spacetime constraints. We demonstrate the approach on a variety of activities, such as walking, running, jumping, and kicking. Our approach produces walking motions that quantitatively match ground-truth data, and predicts aspects of human gait initiation, incline walking, and locomotion in reduced gravity.

Funder

National Institutes of Health

AWS

Division of Information and Intelligent Systems

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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2. Efficient Object Manipulation Planning with Monte Carlo Tree Search;2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS);2023-10-01

3. Physical Cyclic Animations;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2023-08-16

4. Learning to Get Up;Special Interest Group on Computer Graphics and Interactive Techniques Conference Proceedings;2022-08-07

5. Adaptive Reference Inverse Optimal Control for Natural Walking With Musculoskeletal Models;IEEE Transactions on Neural Systems and Rehabilitation Engineering;2022

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