1. Jared Chapman and Peter Rich. 2018. Does educational gamification improve students’ motivation? If so, which game elements work best?Journal of Education for Business 93 (2018), 314–321.
2. Samantha Clarke 2017. EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education.International Journal of Serious Games 4 (2017), 73–86.
3. Georgina Dimova, Maja Videnovik, and Vladimir Trajkovik. 2020. Using Educational Escape Room to Increase Students’ Engagement in Learning Computer Science. In Proc. CIIT. Ss. Cyril and Methodius University, Skopje, Article 22.
4. Katrina Falkner 2019. An International Comparison of K-12 Computer Science Education Intended and Enacted Curricula. In Proc. 19th Koli Calling International Conference on Computing Education Research. Association for Computing Machinery, New York, NY, USA, Article 4.
5. Games, Motivation, and Learning: A Research and Practice Model