Affiliation:
1. Tampere University, Tampere, Finland
2. Institute of Optical Materials and Technologies, Sofia, Bulgaria
Abstract
Holography is usually considered as the ultimate way to visually reproduce a three-dimensional scene. Computer-generated holography constitutes an important branch of holography, which enables visualization of artificially generated scenes as well as real three-dimensional scenes recorded under white-light illumination. In this article, we present a comprehensive survey of methods for synthesis of computer-generated holograms, classifying them into two broad categories: wavefront-based methods and ray-based methods. We examine their modern implementations in terms of the quality of reconstruction and computational efficiency. As it is an integral part of computer-generated holography, we devote a special section to speckle suppression, which is also discussed under two categories following the classification of underlying computer-generated hologram methods.
Publisher
Association for Computing Machinery (ACM)
Subject
General Computer Science,Theoretical Computer Science
Cited by
71 articles.
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