The Impact of Video Games on Cognitive Processes. Review of Modern Research

Author:

Lapteva N.M.1ORCID

Affiliation:

1. Institute of Psychology of Russian Academy of Science

Abstract

<p style="text-align: justify;">This review is aimed at systematizing the results of empirical and meta-analytical work on the problem of the influence of video games on cognitive processes. Psychology has accumulated a lot of facts indicating that computer games have positive effects, but sometimes it is impossible to fix them. Analysis of the literature has shown that video games have a positive effect on cognitive processes, but the size of this effect depends on the genre of the game. There is a largest effect of puzzle-games and the &ldquo;arcade&rdquo; genre on spatial thinking. &ldquo;Action&rdquo;, &ldquo;shooter&rdquo;, and &ldquo;arcade&rdquo; games have small but significant effects on some aspects of perceptual processing, as well as &ldquo;action&rdquo; games have a strong positive effect on problem solving speed. The effects on executive functions were small. A review of modern trends in gamification has shown that video games can be effective in teaching specific professional skills, for example, in the field of medicine, and in the treatment of psychological disorders, in particular dementia. The effectiveness of videogames as a part of cognitive learning products has not been confirmed, this area needs to be studied in more details. At the same time, only moderate video gaming is safe for development. Studies show that excessive video game passion causes gaming addiction and negatively affects attention, academic performance and emotional state. An analysis of the literature has shown that video games potentially have a positive effect on cognitive processes, but the size of this effect depends on the genre of the game. There is a largest effects of puzzle-games and the &laquo;arcade&raquo; genre on spatial thinking. &laquo;Action&raquo;, &laquo;shooter&raquo;, and &laquo;arcade&raquo; games have small but significant effects on some aspects of perceptual processing, as well as &laquo;action&raquo; games have a strong positive effect on problem solving speed. The effects on executive functions were small. A review of modern trends in gamification has shown that video games can be effective in teaching specific professional skills, for example, in the field of medicine, and in the treatment of certain psychological disorders, in particular dementia. The effectiveness of videogames as part of cognitive learning products has not been confirmed, this area need more detailed research. At the same time, despite the some positive effects of computer games, only moderate gaming is safe for development, studies show that excessive video game passion causes the gambling addiction and negatively affects attention, academic performance and emotional state.</p>

Publisher

Moscow State University of Psychology and Education

Reference50 articles.

1. Bogacheva N.V. Компьютерные игры и психологическая специфика когнитивной сферы геймеров [Computer games and the psychological specificity of the cognitive sphere of gamers]. Vestnik Moskovskogo universiteta. Seriya 14. Psikhologiya = Moscow University Psychology Bulletin, 2014, no. 4, pp. 120—130. (In Russ.).

2. Bogacheva N.V., Voiskounsky A.E. Komp'yuternye igry i kreativnost': pozitivnye aspekty i negativnye tendentsii [Computer games and creativity: the positive aspects and negative trends]. Sovremennaya zarubezhnaya psikhologiya = Journal of Modern Foreign Psychology, 2017. Vol. 6, no. 4, pp. 29—40. DOI:10.17759/jmfp.2017060403 (In Russ.).

3. Bogacheva N.V., Voiskounsky A.E. Problema klassifikatsii komp'yuternykh igr v kontekste psikhologicheskikh issledovanii geimerov [The Problem of Videogames Classification in the Context of Computer Gamers Psychological Research]. Kul'tura i tekhnologii [Culture and technology], 2018. Vol. 3, no. 4, pp. 76—89. DOI:10.17586/2587-800X-2018-3-4-76-89 (In Russ.).

4. Vilenskaya G.A. Ispolnitel'nye Funktsii: Priroda i Razvitie [Executive functions: nature and development]. Psikhologicheskii zhurnal [Psychological Journal], 2016. Vol. 37, no. 4, pp. 21—31. (In Russ.).

5. Ageev N.Ya., Tokarchuk Yu.A., Tokarchuk A.M., Gavrilova E.V. Svyaz' tsifrovykh tekhnologii s razvitiem kognitivnykh i kommunikativnykh protsessov podrostkov i yunoshei: obzor empiricheskikh issledovanii [The Interaction of Digital Technologies with the Development of Cognitive and Communication Processes of Adolescents and Young Adults: a Review of Empirical Research]. Psikhologo-pedagogicheskie issledovaniya = Psychological-Educational Studies, 2023. Vol. 15, no. 1, pp. 37—55. DOI:10.17759/psyedu.2023150103 (In Russ.).

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3