Affiliation:
1. Moscow State University of Psychology and Education
2. Moscow State University of psychology and education (MSUPE)
Abstract
<p>The article presents the results of an empirical study conducted within “The Influence of Digital Activity on the Development of Cognitive Functions in Preschool Age” project. In order to compare the data on the use of board games and digital games, a special “Contemporary Children: Digital Games vs. Board Games” questionnaire was developed (O.V. Salomatova, Yu.A. Tokarchuk, 2023), intended for the parents of preschoolers. The survey was conducted from March to September 2023 and involved parents of children aged 3 to 7 years old (N=556). It was shown that parents consider board games to be a more preferable pastime for children than digital games. According to the survey, board games in most cases involve the presence of a gaming partner, while digital games are more often an individual activity. In comparison with board games, parents more frequently use digital applications as a means of monitoring their child's behavior or as a method of reward. At the same time, according to the survey, parents less often actively participate in the process of digital gaming, allowing children to play independently or under their supervision. Board games more frequently involve parents in the gaming process.</p>
Publisher
Moscow State University of Psychology and Education
Reference25 articles.
1. Bukhalenkova D.A., Sukhikh V.L., Yakupova V.A. Razvitie samoregulyatsii v igre: vo chto i kak igrat' s doshkol'nikami? [Development of self-regulation in the play: what and how to play with preschoolers?]. Sovremennoe doshkol'noe obrazovanie [Preschool Education Today], Vol. 103, no. 1, pp. 8â16. DOI:10.24411/1997-9657-2021-10091 (In Russ.).
2. Klopotova E.E., Romanova Yu.A. Kompâyuternye igry kak faktor poznavatelânogo razvitiya doshkolânikov [Computer Games as a Factor in the Cognitive Development of Preschoolers]. Vestnik prakticheskoi psikhologii obrazovaniya [Bulletin of Practical Psychology of Education], 2020. Vol. 17, no. 1, pp. 32â DOI:10.17759/bppe.2020170104 (In Russ.).
3. Rubtsova O.V., Salomatova O.V. Detskaya igra v usloviyakh tsifrovoi transformatsii: kulâturno-istoricheskii kontekst (Chastâ 1) [Childâs Play in the Context of Digital Transformation: Cultural-Historical Perspective (Part One)]. Ðulâturno-istoricheskaya psikhologiya = Cultural-Historical Psychology, 2022. Vol. 18, no. 3, pp. 22â31. DOI:10.17759/chp.2022180303 (In Russ.).
4. Rubtsova O.V., Salomatova O.V. Detskaya igra v usloviyakh tsifrovoi transformatsii: kulâturno-istoricheskii kontekst (Chastâ 2) [Childrenâs Play in the Context of Digital Transformation: Cultural and Historical Perspective (Part Two)]. Ðulâturno-istoricheskaya psikhologiya = CulturalHistorical Psychology, 2022. Vol. 18, no. 4, pp. 15â26. DOI:10.17759/chp.2022180402 (In Russ.).
5. Salomatova O.V. Komp'yuternaya aktivnost' i osobennosti igrovoi deyatel'nosti v doshkol'nom vozraste [Computer Activity and Features of Play in Preschoolers]. Psikhologo-pedagogicheskie issledovaniya = Psychological-Educational Studies, 2022. 14, no. 1, pp. 136â147. DOI:10.17759/psyedu.2022140110 (In Russ.).
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献