Impact of movie and video game elements on tic manifestation in children

Author:

Raz Gal123ORCID,Davidovitch Shiri3,Halevi Mor3,Zuckerman Maya4,Ben‐Haim Yael5,Koryto Yuval3,Steinberg Tamar67,Leitner Yael789,Rotstein Michael S.789

Affiliation:

1. Steve Tisch School of Film and Television, Faculty of the Arts Tel Aviv University Tel Aviv Israel

2. Sagol School of Neuroscience Tel Aviv University Tel Aviv Israel

3. Sagol Brain Institute, Tel Aviv Sourasky Medical Center Tel Aviv Israel

4. David and Yolanda Katz Faculty of the Arts Tel Aviv University Tel Aviv Israel

5. School of Psychological Sciences Tel Aviv University Tel Aviv Israel

6. Matta and Harry Freund Neuropsychiatric Tourette Clinic, Department of Child and Adolescent Psychiatry Schneider Children's Medical Center of Israel Petach Tikva Israel

7. Faculty of Medicine Tel Aviv University Tel Aviv Israel

8. Child Development Institute, Dana‐Dwek Children's Hospital Tel Aviv Medical Center Tel Aviv Israel

9. Pediatric Neurology Unit, Dana‐Dwek Children's Hospital Tel Aviv Sourasky Medical Center Tel Aviv Israel

Abstract

AbstractBackground and purposeChildren in developed countries spend a significant portion of their waking hours engaging with audiovisual content and video games. The impact of media consumption on children's health and well‐being has been widely studied, including its effects on tic disorders. Previous studies have shown that tic frequency can both increase and decrease during activities like gaming and television watching, resulting in mixed findings.MethodsTo better understand the impact of audiovisual media on tics, we conducted a fine‐grained tic manifestation analysis. We focused on the effects of the impact of a movie scene with suspensful elements and a video game designed to heighten anticipation, thought to stimulate phasic and striatal dopamine release. We closely monitored tic frequency throuhghout these experiences based on moment‐to‐moment tic annotation. The study included 20 participants (19 males aged 7‐16) diagnosed with tic disorders (Yale Global Tic Severity Scale≥8), and we tested the replicability of our findings with an independent group of 36 children (15 females, aged 7‐15) with tic disorders.ResultsDuring film viewing, we observed significant synchronization in the temporal tic patterns of various individuals despite diversity in their tic profiles. Furthermore, employing a video game developed for our study, we found that tic frequency increases during anticipation of a pending reward. This finding was replicated in a second experiment with an independent cohort.ConclusionsOur results indicate that tic frequency is affected by media elements in the short‐term, and call for further investigation of the long‐term impacts of exposure to such tic triggers.

Funder

Tourette Association of America

Publisher

Wiley

Subject

Neurology (clinical),Neurology

Reference39 articles.

1. RideoutV PeeblesA MannS RobbMB.Common Sense Census: Media Use by Tweens and Teens 2021.2022.

2. GuttmannA.Children and Media in the United Kingdom (UK).2023. Accessed April 17 2023.https://www.statista.com/study/26083/children‐and‐media‐in‐the‐united‐kingdom‐uk‐statista‐dossier/

3. Subjective versus objective measures of tic severity in Tourette syndrome – The influence of environment

4. Environmental circumstances influencing tic expression in children

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