The Link Between Playing Video Games and Positive Youth Outcomes

Author:

Adachi Paul J. C.1,Willoughby Teena2

Affiliation:

1. University of Rochester

2. Brock University

Publisher

Wiley

Subject

Life-span and Life-course Studies,Developmental and Educational Psychology,Pediatrics, Perinatology and Child Health

Reference43 articles.

1. Lenhart , A. Kahne , J. Middaugh , E. Macgill , A. R. Evans , C. Vitak , J. 2008 Teens, video games, and civics: Teens’ gaming experiences are diverse and include significant social interaction and civic engagement Washington, DC http://files.eric.ed.gov/fulltext/ED525058.pdf

2. A short-term longitudinal study of Internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial predictors;Willoughby;Developmental Psychology,2008

3. A longitudinal study of the association between violent video game play and aggression among adolescents;Willoughby;Developmental Psychology,2012

4. Violent video games and the Supreme Court: Lessons for the scientific community in the wake of Brown v. Entertainment Merchants Association;Ferguson;The American Psychologist,2013

5. Do Angry Birds make for angry children? A meta-analysis of video game influences on children's and adolescents’ aggression, mental health, prosocial behavior, and academic performance;Ferguson;Perspectives on Psychological Science,2015

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