Impact of gaming disorder on first episode psychosis patients' evolution: Protocol for a multicentered prospective study

Author:

Huot‐Lavoie Maxime123ORCID,Desmeules Charles124,Corbeil Olivier235,Béchard Laurent235,Brodeur Sébastien123,Essiambre Anne‐Marie236,Thériault Chantale23,Anderson Elizabeth236,Bachand Lauryann6,Haider Zain Al‐Aabideen1,Abdel‐Baki Amal78,Khazaal Yasser910,Giroux Isabelle611,Demers Marie‐France235,Roy Marc‐André123ORCID

Affiliation:

1. Faculty of Medicine Université Laval Quebec City Quebec Canada

2. CERVO Brain Research Centre Université Laval Quebec City Quebec Canada

3. Clinique Notre‐Dame des Victoires Institut universitaire en santé mentale de Québec, Centre intégré universitaire en santé et services sociaux de la capitale nationale Montreal Quebec Canada

4. Service de médecine des addictions Lausanne University Hospital Research Center Lausanne Switzerland

5. CHU de Québec‐Université Laval Research Center Université Laval Quebec City Quebec Canada

6. Faculty of Pharmacy Université Laval Quebec City Quebec Canada

7. Centre Québécois d'Excellence pour la Prévention et le Traitement du Jeu Université Laval Quebec City Quebec Canada

8. School of Psychology Université Laval Quebec City Quebec Canada

9. Faculty of Medicine, Department of Psychiatry Université de Montréal Montreal Quebec Canada

10. Clinique JAP Montreal University Hospital Research Center Montreal Quebec Canada

11. Department of Psychiatry Lausanne University Lausanne Switzerland

Abstract

AbstractAimsThe objective of this study is to underline the impact of Gaming Disorder on the clinical evolution of patients with First Episode Psychosis. The specific aims of the study are to determine the prevalence of gaming disorder among those patients and assess the consequences of gaming on their clinical trajectory.MethodsThis is a prospective multicenter cohort study that will enrol 800 patients diagnosed with a first episode psychosis, with a follow‐up period of up to 3 years. Using a systematic screening procedure for gaming disorder, the clinical staff will assess patients gaming habits at admission and every 6 months thereafter. Information from patients' medical records will also be extracted using the same timeframe.ResultsThe patients' characteristics at admission and during follow‐up will be presented in the form of descriptive statistics and compared between different subgroups of patients using uni‐ and multivariate logistic regression models. Repeated measures ANCOVA will also be performed to analyse the impact of gaming disorders on patients' clinical path as assessed by the Positive and Negative Syndrome Scale and the Clinical Global Impression scale, considering covariates such as psychiatric diagnosis, pharmacological treatment, age, sex/gender, and duration of untreated psychosis.ConclusionThese findings will guide the development of prevention, detection, and treatment strategies for the comorbidity between gaming disorder and first episode psychosis, ultimately improving the patients' recovery.

Funder

Canadian Institutes of Health Research

Mitacs

Publisher

Wiley

Subject

Biological Psychiatry,Psychiatry and Mental health,Pshychiatric Mental Health

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