1. Conflict, arousal and curiosity;Berlyne,1960
2. Exploring the influence of gender and gaming competence on attitudes towards using instructional games;Bonanno;British Journal of Educational Technology,2008
3. Flow: The psychology of optimal experience;Csikszentmihalyi,1991
4. Development of an instrument to measure enjoyment of computer game play;Fang;International Journal of Human-Computer Interaction,2010
5. Constructs of simulation evaluation;Feinstein;Simulation & Gaming,2002