“A bunch of big idiots smack into each other” – A mixed-method investigation of learning rugby through video gaming compared to traditional instruction

Author:

Jenny Seth E.ORCID,Pastore Raymond

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference48 articles.

1. NewZoo, Global games market report: The VR & metaverse edition. https://newzoo.com/insights/trend-reports/newzoo-global-games-market-report-2021-free-version, 2021 (accessed 10 September 2022).

2. Entertainment Software Association, Essential facts about the video game industry. https://www.theesa.com/resource/2020-essential-facts, 2020 (accessed 10 September 2022).

3. International Olympic Committee, IOC makes landmark move into virtual sports by announcing first-ever Olympic Virtual Series, https://olympics.com/ioc/news/international-olympic-committee-makes-landmark-move-into-virtual-sports-by-announcing-first-ever-olympic-virtual-series, 2021 (accessed 10 September 2022).

4. International Olympic Committee, Olympic agenda 2020+5: 15 recommendations. https://stillmedab.olympic.org/media/Document%20Library/OlympicOrg/IOC/What-We-Do/Olympic-agenda/Olympic-Agenda-2020-5-15-recommendations.pdf, 2021 (accessed 10 September 2022).

5. Virtual(ly) athletes: Where esports fit within the definition of “sport”;Jenny;Quest,2017

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