1. An exploration of esports consumer consumption patterns, fandom, and motives;Anderson;Int. J. eSports Res.,2021
2. Intersections of fandom in the age of interactive media: esports fandom as a predictor of traditional sport fandom;Brown;Commun. Sport,2018
3. Explicating the electricity of eSports: motivations for play and consumption;Brown,2018
4. Toward an understanding of uses and gratifications theory and the sense of virtual community on knowledge sharing in online game communities;Chuang;Int. J. Inf. Educ. Technol.,2015
5. Esports matrix: structuring the esports research agenda;Cranmer;Comput. Hum. Behav.,2021