Visual feedback and guided balance training in an immersive virtual reality environment for lower extremity rehabilitation

Author:

Segear SydneyORCID,Chheang VutheaORCID,Baron Lauren,Li Jicheng,Kim Kangsoo,Barmaki Roghayeh LeilaORCID

Funder

National Institute of General Medical Sciences

Lawrence Livermore National Laboratory

National Institutes of Health

National Science Foundation

Publisher

Elsevier BV

Reference47 articles.

1. Balance disorders in the elderly;Sturnieks;Neurophysiol Clin/Clin Neurophysiol,2008

2. Effects of balance training on balance performance in youth: role of training difficulty;Schedler;BMC Sports Sci Med Rehabil,2020

3. Effects of visual feedback during balance training on knee function and balance ability in postoperative patients after knee fracture: a randomized controlled trial;Zhang;J Rehabil Med,2022

4. Virtual therapy exergame for upper extremity rehabilitation using smart wearable sensors;Baron,2023

5. An augmented reality game for helping elderly to perform physical exercises at home;Nishchyk,2020

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