The effective components of creativity in digital game-based learning among young children: A case study

Author:

Behnamnia Najmeh,Kamsin Amirrudin,Ismail Maizatul Akmar Binti,Hayati A.

Funder

Universiti Malaya

Publisher

Elsevier BV

Subject

Sociology and Political Science,Developmental and Educational Psychology,Education

Reference75 articles.

1. Becoming a design thinker: Assessing the learning process of students in a secondary level design thinking course;Aflatoony;International Journal of Art & Design Education,2018

2. Creativity and the default network: A functional connectivity analysis of the creative brain at rest;Beaty;Neuropsychologia,2014

3. Educational consequences of creativity: A creative learning perspective;Beghetto;Creativity. Theories–Research-Applications,2018

4. The landscape of research on the use of digital game-based learning apps to nurture creativity among young children: A review;Behnamnia;Thinking Skills and Creativity,2020

5. Game Based Social Skills Apps to Enhance Collaboration Among Young Children: A Case Study. International Conference for Emerging Technologies in Computing;Behnamnia,2018

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