Pre-test influences on the effectiveness of digital-game based learning: A case study of a fire safety game

Author:

All Anissa,Plovie Barbara,Nuñez Castellar Elena Patricia,Van Looy Jan

Funder

IWT

Flemish government agency

European Social Fund

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference52 articles.

1. Learning to play games or playing games to learn? A health education case study with Soweto teenagers;Amory;Australasian Journal of Educational Technology,2010

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3. Educational games-are they worth the Effort? a literature Survey of the effectiveness of serious games;Backlund,2013

4. Assessment in and of serious games: An overview;Bellotti;Advances in Human-Computer Interaction,2013

5. The role of psychology in understanding the impact of computer games;Boyle;Entertainment Computing,2011

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