Game-based Exercises for Dynamic Short-Sitting Balance Rehabilitation of People With Chronic Spinal Cord and Traumatic Brain Injuries

Author:

Betker Aimee L1,Desai Ankur2,Nett Cristabel3,Kapadia Naaz4,Szturm Tony5

Affiliation:

1. AL Betker, MSc, is a PhD candidate, Department of Electrical and Computer Engineering, University of Manitoba, Winnipeg, Manitoba, Canada

2. A Desai, BPhysio, is a student in the School of Medical Rehabilitation, University of Manitoba

3. C Nett, BMR (PT), is a physical therapist in public practice and a clinical lecturer with the School of Medical Rehabilitation, University of Manitoba

4. N Kapadia, BPhysio, is a student in the School of Medical Rehabilitation, University of Manitoba

5. T Szturm, PhD, is Associate Professor, Division of Physical Therapy, School of Medical Rehabilitation, University of Manitoba, R106-771 McDermot Ave, Winnipeg, Manitoba, Canada R3E 0T6

Abstract

Background and Purpose Goal-oriented, task-specific training has been shown to improve function; however, it can be difficult to maintain patient interest. This report describes a rehabilitation protocol for the maintenance of balance in a short-sitting position following spinal cord and head injuries by use of a center-of-pressure–controlled video game–based tool. The scientific justification for the selected treatment is discussed. Case Descriptions Three adults were treated: 1 young adult with spina bifida (T10 and L1–L2), 1 middle-aged adult with complete paraplegia (complete lesion at T11–L1), and 1 middle-aged adult with traumatic brain injury. All patients used wheelchairs full-time. Outcomes The patients showed increased motivation to perform the game-based exercises and increased dynamic short-sitting balance. Discussion The patients exhibited increases in practice volume and attention span during training with the game-based tool. In addition, they demonstrated substantial improvements in dynamic balance control. These observations indicate that a video game–based exercise approach can have a substantial positive effect by improving dynamic short-sitting balance.

Publisher

Oxford University Press (OUP)

Subject

Physical Therapy, Sports Therapy and Rehabilitation

Reference35 articles.

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1. Accessibility of Virtual Reality for Persons with Disabilities;Encyclopedia of Computer Graphics and Games;2024

2. Rehabilitation Training of Spinal Cord Injured Individuals by a Self-Balancing Exoskeleton Robot;2023 IEEE International Conference on Real-time Computing and Robotics (RCAR);2023-07-17

3. A Machine Learning-Based Initial Difficulty Level Adjustment Method for Balance Exercise on a Trunk Rehabilitation Robot;IEEE Transactions on Neural Systems and Rehabilitation Engineering;2023

4. Chronic effects of different exercise types on brain activity in healthy older adults and those with Parkinson’s disease: A systematic review;Frontiers in Physiology;2022-11-28

5. Smart Sensing and AI for Physical Therapy in IoT Era;IOP Conference Series: Materials Science and Engineering;2022-09-01

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