Virtual Motivation: The Psychological and Transfer of Learning Effects of Immersive Virtual Reality Practice

Author:

Markwell Logan T.12ORCID,Velten Joei R.1,Partridge Julie A.3,Porter Jared M.1ORCID

Affiliation:

1. Department of Kinesiology, Recreation and Sport Studies, The University of Tennessee, Knoxville, TN, USA

2. Faculty of Physical Education and Health, The Józef Piłsudski University of Physical Education in Warsaw, Biala Podlaska, Poland

3. School of Human Sciences, Southern Illinois University, Carbondale, IL, USA

Abstract

Previous research has shown practice within an immersive virtual reality (VR) environment improves performance in a physical environment. Increased user motivation is one possible advantage of practicing in VR. One recent study showed that an enriched gaming environment led to higher levels of engagement, resulting in a direct learning benefit. The purpose of this study was to compare the intrinsic motivation, engagement, and transfer of learning between VR practice and physical practice of the same motor skill. Participants (n = 61) were randomly assigned to a physical (n = 30) or a VR practice group (n = 31) in which they performed a golf putting task. Analyses showed VR practice led to a significantly greater increase in average intrinsic motivation inventory score than physical practice. Analyses for performance showed there was a significant (p < .001) improvement in accuracy (i.e., radial error) from pre- to posttest, but the two groups did not differ. Overall, these results partially support our hypotheses suggesting that VR practice led to a greater increase in motivation compared with physical practice. Additionally, these results suggest that VR practice was similarly effective at improving accuracy compared with physical practice. Future research directions are discussed.

Publisher

Human Kinetics

Subject

Cognitive Neuroscience,Experimental and Cognitive Psychology,Orthopedics and Sports Medicine,Biophysics

Reference46 articles.

1. Reward improves long-term retention of a motor memory through induction of offline memory gains;Abe, M.,2011

2. Do generalized visual training programmes for sport really work? An experimental investigation;Abernathy, B.,2001

3. “I can’t wait for the next episode!” Investigating the motivational pull of television dramas through the lens of self-determination theory;Adachi, P.J.,2017

4. Reward-motivated learning: Mesolimbic activation precedes memory formation;Adcock, R.A.,2006

5. Glial hypertrophy is associated with synaptogenesis following motor-skill learning, but not with angiogenesis following exercise;Anderson, B.J.,1994

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3