A Review on Virtual Reality and Eduverse

Author:

Andembubtob David Roland1,Keikhosrokiani Pantea1ORCID,Abdullah Nasuha Lee1

Affiliation:

1. School of Computer Sciences, Universiti Sains Malaysia, Malaysia

Abstract

Due to the unique ability of making knowledge freely available anywhere at a very cheap cost, ICT is recognised as a key instrument for delivering excellent education. The new, linked virtual world ushers in an easy and unrestricted movement of data, cash, ideas, goods, and people. It is projected that the usage of the metaverse in education would upend current learning methodologies since it will increase learning strategies, the use of technology, and the options available to students, educators, and education providers. Nevertheless, there are presently few systematic studies on how scholars used immersive virtual reality for academic purposes that noted the use of both expensive and inexpensive head-mounted displays. Therefore, this chapter aims to examine virtual reality and Eduverse from a historical and technological standpoint. The success of virtual reality in education will primarily depend on how motivated students, as the main consumers, become and their capacity to recognise the key components required to reach a suitable degree of learning through virtual reality.

Publisher

IGI Global

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