I Would Rather Be Playing

Author:

Yilmaz Yusuf1,Monteiro Sandra1ORCID,Chan Teresa1ORCID,Chandross David2,Lal Sarrah1,Munford Vanessa1

Affiliation:

1. McMaster University, Canada

2. Toronto Metropolitan University, Canada

Abstract

Intrinsic and extrinsic motivation in faculty development creates several reasons to address participation in a program. While the former depends on voluntary participation which is a prominent type for recruiting faculty members for faculty development, the latter is the result of certification and promotion purposes. Intrinsic motivation is easy to address since the faculty members address their own development needs; extrinsic motivation, however, tends to yield a lower bar for development and lower priority for faculty development before teaching and scholarly obligations. Gamification of faculty development is an appropriate strategy to increase both intrinsic motivations through techniques like cultivating and extrinsic motivation by providing an environment to showcase abilities, skills, and accomplishments. However, gamification in the scope of faculty development requires some directions. Therefore, the purpose of this chapter is to define how to harness gamification for faculty development while describing five ways fine-tuned for faculty development.

Publisher

IGI Global

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