Effects of Head-Slaved Navigation and the Use of Teleports on Spatial Orientation in Virtual Environments

Author:

Bakker Niels H.1,Passenier Peter O.2,Werkhoven Peter J.3

Affiliation:

1. Delft University of Technology, Delft, Netherlands

2. TNO Human Factors, Soesterberg, Netherlands

3. TNO Multimedia and Telecommunications, Delft, Netherlands

Abstract

The type of navigation interface in a virtual environment (VE)---head slaved or indirect---determines whether or not proprioceptive feedback stimuli are present during movement. In addition, teleports can be used, which do not provide continuous movement but, rather, discontinuously displace the viewpoint over large distances. A two-part experiment was performed. The first part investigated whether head-slaved navigation provides an advantage for spatial learning in a VE. The second part investigated the role of anticipation when using teleports. The results showed that head-slaved navigation has an advantage over indirect navigation for the acquisition of spatial knowledge in a VE. Anticipating the destination of the teleport prevented disorientation after the displacement to a great extent but not completely. The time that was needed for anticipation increased if the teleport involved a rotation of the viewing direction. This research shows the potential added value of using a head-slaved navigation interface---for example, when using VE for training purposes---and provides practical guidelines for the use of teleports in VE applications.

Publisher

SAGE Publications

Subject

Behavioral Neuroscience,Applied Psychology,Human Factors and Ergonomics

Reference20 articles.

1. Bakker, N. H., Passenier, P. O. & Werkhoven, P. J. (1998). Spatial orientation in virtual environments: Isolating the roles of head-slaved vision and continuous visual feedback. In Proceedings of the European Annual Conference on Human Decision Making and Manual Control (EAM XVII) (pp. 187–196). Valenciennes. France: Presses Universitaires de Valenciennes.

2. The Effects of Proprioceptive and Visual Feedback on Geographical Orientation in Virtual Environments

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4. International survey: virtual-environment research

5. Bowman, D. A., Koller, D. & Hodges, L. F. (1997). Travel in head-slaved virtual environments: An evaluation of viewpoint motion control techniques. In Proceedings of the IEEE Virtual Reality Annual International Symposium '97 (pp. 45–52). New York: IEEE Computer Society

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