A gaming frame of mind: digital contexts and academic implications
Author:
Publisher
Informa UK Limited
Subject
Communication,Education
Link
http://www.tandfonline.com/doi/pdf/10.1080/09523980903387480
Reference54 articles.
1. The Game of Reading and Writing: How Video Games Reframe Our Understanding of Literacy
2. Effective Literacy Instruction for Adolescents
3. Remembering
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