Musculoskeletal Disorders and Visual Symptoms Among Virtual Reality Headset Users

Author:

Arif UmairORCID,Khan Roohul HudaORCID,Khan Abid Ali

Publisher

Springer Singapore

Reference25 articles.

1. Lemasters, G.K., et al.: Prevalence of work related musculoskeletal disorders in active union carpenters. Occup. Environ. Med. 55(6), 421–427 (1998)

2. Gorecky, D., Schmitt, M., Loskyll, M., Zühlke, D.: Human-machine-interaction in the industry 4.0 era. In: Proceedings of 2014 12th IEEE International Conference on Industrial  Informatics, INDIN 2014, pp. 289–294 (2014)

3. Whitman, L.E., Jorgensen, M., Hathiyari, K., Malzahn, D.: Virtual reality: its usefulness for ergonomic analysis. In: Proceedings of 2004 Winter Simultaneous Conference, pp. 2–4 (2004)

4. Sherry, J., Greenberg, B.S., Lachlan, K., Holmstrom, A., Lucas, K.: Orientations to video games among gender and age groups. Simul. Gaming 41(2), 238–259 (2008)

5. Dick, S., Yashin, K., Mezianaya, K., Davidovsky, A., Karaneuski, K.: Biomedical and Psychological Aspects of Health Examination in Student Gamers, pp. 412–413 (2014)

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