Relief generation from 3D scenes guided by geometric texture richness

Author:

Miao Yongwei,Sun Yuliang,Fang Xudong,Chen Jiazhou,Zhang Xudong,Pajarola Renato

Abstract

Abstract Typically, relief generation from an input 3D scene is limited to either bas-relief or high-relief modeling. This paper presents a novel unified scheme for synthesizing reliefs guided by the geometric texture richness of 3D scenes; it can generate both basand high-reliefs. The type of relief and compression coefficient can be specified according to the user’s artistic needs. We use an energy minimization function to obtain the surface reliefs, which contains a geometry preservation term and an edge constraint term. An edge relief measure determined by geometric texture richness and edge z-depth is utilized to achieve a balance between these two terms. During relief generation, the geometry preservation term keeps local surface detail in the original scenes, while the edge constraint term maintains regions of the original models with rich geometric texture. Elsewhere, in highreliefs, the edge constraint term also preserves depth discontinuities in the higher parts of the original scenes. The energy function can be discretized to obtain a sparse linear system. The reliefs are obtained by solving it by an iterative process. Finally, we apply non-linear compression to the relief to meet the user’s artistic needs. Experimental results show the method’s effectiveness for generating both bas- and high-reliefs for complex 3D scenes in a unified manner.

Publisher

Springer Science and Business Media LLC

Subject

Artificial Intelligence,Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Optimization of point clouds for 3D bas-relief modeling;Automation in Construction;2022-08

2. Variety decorative bas‐relief generation based on normal prediction and transfer;Computer Animation and Virtual Worlds;2022-06

3. A 3D sunken-relief generation method of human faces from depth images of feature lines;CCF Transactions on Pervasive Computing and Interaction;2021-12

4. ReliefNet: Fast Bas-relief Generation from 3D Scenes;Computer-Aided Design;2021-01

5. Mesh processing for improved perceptual quality of 3D printed relief☆;Journal of Computational Design and Engineering;2020-09-12

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