Author:
Park SungBok,Hwang Ha Sung
Publisher
Springer Berlin Heidelberg
Reference23 articles.
1. Korea Game Industry Agency: 2007 Korean games white book. Korea Game Industry Agent: South Korea (2007)
2. Choi, D., Kim, J.: Why people continue to play online games: In search of critical design factors to increase customers loyalty to online contents. Cyberpsychology & Behavior 7, 11–24 (2004)
3. Fontaine, G.: The experience of a sense of presence in intercultural and international encounters. Presence: Teleoperators and Virtual Environment 1(4) (1993)
4. LEA’s communication series;F. Biocca,1995
5. Lombard, M., Ditton, T.B.: At the Heart of it all: The conpcet of presence. Journal of Computer-Mediated Communication 3(2) (1997),
http://www.ascusc.org.jcmc/vo13/issue2/
Cited by
24 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献